Lila is our innovating game engine made in C++20. It began as a personal project
and is now being used to learn about gamedev and game engines.
Lila has a multi platform architecture and layer design.
You can run it on almost anything.
As a part of our design choices, Lila has a graphics detection
system that automatically picks the most native rendering option.
Making it fast while still being very efficient.
Lila has a default plugin support and we are also developing
our own plugin which includes an editor for Lila.
We designed lila to be easy to use and learn. We try to develop
everything as clear as possible and thus making it easy to use and learn.